This is a side-project for me to learn the basics of C# using Claude and Copilot and extensive annotations and debugs, and also learning how the Unity UI system works. 

WASD and Arrow Keys. I prefer using L and R arrows to turn and W accelerate. I don't use breaks, but it might be quicker.

This is very much a prototype. The code will probably make a real coder sad.

Super Sprint is the classic arcade top down racer made by Atari in 1986. I have not played the original since the late 80's, what you see here is from memory. It is not really my intention to clone the original. In the late 1980s, I spent long hours trying to beat lap times by 0.01s and the key combinations were like a dance.

All of the art elements are placeholders. The menus and fonts are default. The race track dimensions, car handling, and timing system are close to finished. however, there is no way to adjust the cars handling yet. The car handling set up is roughly intermediate difficulty.

The pits are set up for future ideas that might including car damage. I think it would be cool to have multiplayer, even if it were just 2-4 people sharing one keyboard?!

Happy Racing!

 

Updated 1 day ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorHillyFarms
GenreRacing
Made withUnity
Tags2D, Arcade, Retro, super-sprint, surpersprint, Top-Down, Unity

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